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Major Changes to Developer ‘The Chinese Room’; They’re “Going Dark” For a Few Months
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Major Changes to Developer ‘The Chinese Room’; They’re “Going Dark” For a Few Months

by Aiman MaulanaSeptember 26, 2017
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There’s some major changes happening to Everybody’s Gone to the Rapture’s developer, The Chinese Room. Sounds like there’s trouble brewing over there.

 

Major Changes to Developer ‘The Chinese Room’

the chinese room going dark

Dan Pinchbeck, co-director at The Chinese Room, who’s known for their works in Everybody’s Gone to the Rapture and  Dear Esther ,announced that the studio had laid-off its staff following the development of its most recent title So Let Us Melt. Pinchbeck has not said that the studio is closed, only that it is “going dark”- for some time.

In a post on The Chinese Room’s blog, Pinchbeck goes into some detail explaining that this decision was made for financial reasons, health reasons, and as a result of the every day stresses from being a small developer. In a recent interview with Eurogamer, Pinchbeck went into even further detail on why the studio would be taking some time off, alluding to some situations he found less than agreeable.

You’re sometimes in the position where you have to do things which are pretty horrible in the short-term to try and keep the long game going. Once you’re properly down and out you’re gone. That’s it. It’s very hard to come back from that.

In addition to those stresses, Pinchbeck says that running The Chinese Room has basically been in a “sprint” since 2012 for himself and co-director wife Jessica Curry. He says that the two are just “burnt out” at this point.

One reason for this might also have to do with the fact that The Chinese Room has not been able to secure funding for its upcoming games via a publisher, which Pinchbeck indicates is a result of his unwillingness to make another walking simulator. He notes that walking simulators tend to be a mechanical minefield.

the chinese room going dark

The biggest problem with a walking sim is you don’t have mechanical systems you know are right.

90% of the game working or not working is atmosphere and immersion, and you need all the assets for that to happen. You’re running on faith a lot of the time.

Of course, Pinchbeck also mentions that his tastes as a gamer just aren’t aligned with the walking simulator genre, another big reason for not wanting to venture into the development of a new one. Instead, he’s interested in pursuing games with RPG elements or even first-person shooters, for which he claims to have a “PhD.”

Pinchbeck states that although The Chinese Room is closing its doors on this chapter, he expects that this phase may only last a few months. He and Jessica Curry will continue work on the 13th Interior until its at a point when it’s ready for a full team’s dedication, and Little Orpheus is a title he still wishes to pursue in the future.

On the bright side, Pinchbeck notes that much of The Chinese Room’s laid-off staff have now secured new positions with outside studios. If you’ve read this far and thought that we were being racist about the name at first, you should be able to understand by now that it’s actually the name the developers chose.

 

Pokdepinion: The videogame industry is no walk in the park. It can go great at one moment, and then completely downhilll in another. We can only hope that they will re-emerge stronger than ever after this.

About The Author
Aiman Maulana
Jack of all trades, master of none, but oftentimes better than a master of one. YouTuber, video editor, tech head, and a wizard of gaming. What's up? :)

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