DOTA2 vs DOTA 2- Reborn FPS Test
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Appearance - 9/10
9/10
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Features - 9/10
9/10
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Materials - 9/10
9/10
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Performance - 9/10
9/10
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Portability - 9/10
9/10
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Value - 9/10
9/10
Overall
9/10On 1st September 2015 we received a massive 5.8GB update for DOTA2 – Reborn. When the update was complete I couldn’t even launch the game. I had no clue what went wrong. I’ve tried searching for a workaround but it seemed like no one got it working at all. So I just tried deleting “-console” from SET LAUNCH OPTIONS and ran the VERIFY INTEGRITY OF GAME CACHE tool, and suddenly I got DOTA 2 – Reborn to launch. I suspect that you can’t set any commands in on set launch options menu.
Today I would like to talk about a simple test comparing DOTA2 – Reborn against the plain jane version of DOTA2, because in the change log there are many updates for the game and the following shortlist of changes piqued my interest.
- Added full support for the 64 bit Dota client
- Improved input processing latency
- All Source 1 content (items, music packs, etc) is now in Source 2
What I’m going to do is run a 20 minutes FPS test, skipping the first 10 minutes of each game, because most games start to get intense around the 10th minute mark. I played a match in both DOTA2 – Reborn and DOTA 2, using Visage in both games. My goal is to determine whether is there any performance difference between DOTA2 – Reborn and DOTA2.
Bench rig specification
Operating system | Windows 10 Pro 64-bit |
CPU | Intel Xeon E3 1230 v3 @ 3.30 GHz |
Motherboard | ASUS H87-PLUS |
Monitor | DELL U2312HM (1920×1080 @ 60 Hz) |
Graphics | ASUS AMD Radeon HD 7850 2048MB |
OS Drive | 111GB Corsair Force LS SSD |
Game Storage | 931GB Western Digital WD Blue |
Result
This is the result after 20 minutes of gameplay. It’s quite apparent that DOTA2 – Reborn needs more GPU horsepower than DOTA2. I noticed that Valve is also limiting the DOTA2 – Reborn frame per second to 120fps. Before this, Reborn didn’t have a FPS cap, as I have proved that it was capable of running at over 120fps when I reviewed the ASUS STRIX GTX 960 OC graphic card.
Min | Max | Average | |
DOTA 2 – Reborn | 57 | 119 | 90.852 |
DOTA 2 | 53 | 122 | 113.898 |
There is not much data in this table, right? So let’s take a look at the graphs below.
Now we have a clearer view of what happen in 20 minutes of gameplay. DOTA2’s FPS is more stable than DOTA2 – Reborn’s, but this might be because DOTA2 – Reborn is still a BETA build and still could use some work. But if this is really what we will be getting when it comes out from BETA, you might need to get a new card to run it on the highest settings at 1920x1080p.
Conclusion
DOTA 2 – Reborn brings huge improvements by building it from scratch on the newer Source 2 engine. What can we see is that the game become hungrier on graphic side, but not only that since it support 64bit client. Currently I’m using the AMD HD 7850 and I am getting these results, maybe now it’s time to get a better card for this game, and I recommended at least an NVIDIA GTX 950 or the AMD R7 370.