ROG Ally Gets AMD Fluid Motion Frames (AFMF) Support Via Latest OEM Driver
ROG Ally Gets AMD Fluid Motion Frames (AFMF) Support Via Latest OEM Driver
Gaming handhelds naturally don’t have the same kind of performance you’d expect from a high-performance laptop due to sizing and cooling constraints, so getting more ways to extract more frames is always welcomed – recently, ASUS announced that its ROG Ally handheld is getting AMD Fluid Motion Frames (AFMF) support via its latest update package.
Due to the way gaming handhelds like ROG Ally handle its software – which is integrated tighter than a regular Windows system – GPU updates have to be provided by the OEM to make sure all of the OEM-specific functions work as intended. This unfortunately comes with the side effect that the availability of GPU driver updates is at the mercy of the OEM, which usually wouldn’t last beyond two to three years.
As noted by Videocardz, ASUS is the first OEM to provide AFMF drivers to its handhelds. Lenovo has yet to release its version of the update to its Legion Go handhelds, which is powered by the same AMD Ryzen Z1 Extreme processor with RDNA3-based graphics. MSI’s Intel-powered Claw handheld, meanwhile, lacks the AFMF equivalent and must rely on XeSS, which requires per-game support.
AMD Fluid Motion Frames is essentially a driver-level FSR3 frame-generation technology that allows games to significantly boost framerates by adding interpolated frames in between two rendered frames. As a driver-level feature, it supports virtually all games – which can be useful for games that don’t feature FSR3, which better utilizes the upscaling component due to it being designed to work within the game itself.
In the case of battery-powered devices like ROG Ally, having AFMF enabled also helps reduce the required GPU power and thus extends battery life. AMD already offers HYPR-RX or HYPR-RX Eco mode depending on your preference over performance or battery life, and the AFMF feature in particular can be enabled globally or on a per-game basis. A base framerate of 60FPS is recommended to minimize motion artifacts, although AFMF doesn’t limit how many frames are required to activate the feature.
Pokdepinion: This should make it easier to push more frames, although AFMF doesn’t always guarantee the best results.