For all the years many players have come and go, GTA V is one of the very few games that are still going after a decade of content updates – but you’d be surprised to find out PC players never had a proper anti-cheat system to begin with, and that has lasted for nine long years.
GTA V Finally Gets Anti-Cheat & Ray Tracing
Recently, Rockstar games leaker @TezFunz2 (Tez2) has found file references to BattlEye, a third-party anti-cheat system that has served many games throughout the years, including Destiny 2, Fortnite, PUBG: Battlegrounds, Tom Clancy’s Rainbow Six Siege, Watch Dogs: Legion, and more.
So, GTA Online players rejoice? Mostly. While having an anti-cheat is certainly a good news for those who want to play fair, anti-cheat isn’t invincible after all – sophisticated cheaters can still get around it, though the higher cost of entry should at least deter most would-be cheaters from trying.
It’s also worth noting that the anti-cheat has caused compatibility issues for Linux users (which relies on Proton compatibility layer to run Windows games), though this is a minor issue that can be fixed by Rockstar in a future update, given that BattlEye already supports Proton.
Additionally, the leaker has also found some leftover data that indicates Rockstar may be porting some of the exclusive features from Xbox Series X and PlayStation 5 to the PC version, such as ray tracing (which the leaker says coincides with the introduction of BattlEye anti-cheat). Odd circumstances, I’d say – given that ray tracing graphics first debuted through PCs in the form of NVIDIA’s famed RTX 20 series “Turing” GPUs.
The studio is somewhat infamous for treating PC gamers as a bit of second-class citizens when it comes to release timings (especially as GTA 6 doesn’t even have a release date for PCs), but it might be finally time for modern-day GPUs to finally flex their ray tracing muscles.
Source: Wccftech
Pokdepinion: Better late than never, I guess?