Activision Assures CoD: Black Ops 6 Will Not Occupy Over 300GB Of Storage

Low Boon Shen
2 Min Read
Activision Assures CoD: Black Ops 6 Will Not Occupy Over 300GB Of Storage

In recent years, the Call of Duty franchise has gotten itself some notoriety over its appetite over storage spaces. Game sizes in the recent titles like Modern Warfare, Black Ops Cold War, Vanguard, and Warzone has ballooned into well over 100GB, but the latest title, Black Ops 6, is apparently taking it to an alarming level: it’s asking for a gargantuan 310GB of disk space based on an Xbox store listing.

Activision Assures CoD: Black Ops 6 Will Not Occupy Over 300GB Of Storage

Activision Assures CoD: Black Ops 6 Will Not Occupy Over 300GB Of Storage

Black Ops 6 File Size “Available Closer To Launch”

Through its official Call of Duty account (@CODUpdates on X/Twitter), Activision has further elaborated on the erroneous figure which was reported by the Xbox store. It says the current estimations “does not represent” the download size nor the disk footprint of which Black Ops 6 requires to operate. In reality, the 310GB encompasses the full installations of Modern Warfare II, Modern Warfare III, Warzone, and all content packs including localization files which is “not representative of a typical player install experience.”

The post further assures to players that they can download the standalone game without other Call of Duty titles or all the language packs associated with it, and the actual file size will be announced when closer to launch – as the game is still in development, file size may still change until it “goes gold” (meaning the game is ready for retail distribution). That’s reassuring to hear at least, because storage space doesn’t exactly grow on trees.

Activision Assures CoD: Black Ops 6 Will Not Occupy Over 300GB Of Storage 6

Activision Assures CoD: Black Ops 6 Will Not Occupy Over 300GB Of Storage 6

To combat file size problems, Black Ops 6 is using a technique called cloud-based texture streaming – which uses the internet to help provide the textures needed for the game. While this may help with slimming the game size, one major tradeoff with this approach is that the game will be always-online, something that the gamers aren’t very fond of in the wake of recent game shutdowns.

Source: Wccftech

Pokdepinion: Here I am thinking having plenty of SSD storage space is going to futureproof for years to come.

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