Valorant Patch 5.10 Bringing Notable Nerfs and Buffs for Fade and Cypher

Aiman Maulana
4 Min Read
Valorant Patch 5.10 Bringing Notable Nerfs and Buffs for Fade and Cypher

It appears that there will be notable nerfs and buffs for Fade and Cypher respectively in the upcoming Valorant Patch 5.10, based on the new beta.

Valorant Patch 5.10

In the latest public beta environment (PBE), Riot Games has introduced a few changes that is expected to arrive in Valorant patch 5.10. Most notably, they are nerfs and buffs to Fade and Cypher respectively. They’ve also explained the changes and the reasoning behind them as well.

Fade Nerfs

Valorant Patch 5.10 Bringing Notable Nerfs and Buffs for Fade and Cypher

  • Prowlers
    • Duration reduced from 3 > 2.5 seconds. (Time the prowler is alive without a trail).
    • Delay on bite after reaching target increased .4 > .6 seconds.
    • Hitbox improvements.
    • Nearsight duration on hit reduced 3.5 > 2.75 seconds.
    • Prowlers now fizzle out and no longer debuff instead of debuffing its target if they teleported away before it finished its animation.
  • Nightfall
    • Cost increased 7 > 8.

With regards to Fade, her Prowlers have been described as “versatile and difficult-to-play-against ability” so the nerfs were deemed as necessary. The decrease in duration is said to make her more “deliberate in areas that she chooses to sweep” without making her feel too weak. Her ultimate, Nightfall, also sees a slight cost increase from 7 to 8 points.

Cypher’s Buffs

Valorant Patch 5.10 Bringing Notable Nerfs and Buffs for Fade and Cypher

  • Trapwire
    • Maximum Trapwire length increased 1000 >>> 1500.
  • Neural Theft
    • Neural Theft now reveals enemies two times. There is a four second delay between the reveals.
    • Time restriction to cast on enemy corpses has been removed.
    • Maximum cast distance increased 1200 >>> 1800.
  • Quality of Life
    • Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft.
    • Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
    • Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
    • Cypher’s placed utility is no longer destroyed by allies’ AOE damage.

As for Cypher on the other hand, the buffs are designed to “address the predictability” of his Trapwire setups and make his ultimate ability feel more rewarding. With that, Trapwire will be significantly longer, having a cast distance of 1,500 as opposed to the previous 1,000.

With the Neural Theft ultimate ability, it will reveal enemy locations twice with 4 seconds between each ping, and the casting time has been removed. Furthermore, the casting distance has been increased from 1,200 to 1,800, making it easier to pull it off safely.

Keep in mind that this is currently being tested so we might see some differences when it’s out in the public version of the game. No word yet on when Valorant patch 5.10 but we will report more on this as soon as information becomes available so stay tuned.


Pokdepinion: Not gonna lie, been playing a lot less of Cypher because there are far more usable Agents in higher ranks. With this, I’m excited to give him a try again.

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