Fusing NVIDIA And AMD’s Frame Generation Tech Together Nets 3x Framerates In Games
Fusing NVIDIA And AMD’s Frame Generation Tech Together Nets 3x Framerates In Games

For science: what happens when you stack frame generation technologies from two leading GPU manufacturers in a single game? Korean outlet QuasarZone tried to find out. The experiment involves Cyberpunk 2077, which unofficially becomes NVIDIA’s technological test bed for the latest technologies coming out of Team Green’s labs. An RTX 4090 and a Radeon RX 6600 are used for this frame generation experiment.
Pulling off experiments (which the outlet calls a “crazy idea”) like this one requires some unusual configuration and hardware. First, the host system requires a motherboard that contains two PCIe x16 slots, and making sure that the oversized RTX 4090 doesn’t interfere with the second GPU slot; then, you’re required to connect the display to the Radeon GPU, while the NVIDIA GPU must be set as the primary GPU in Windows. Next, you must install the AMD AFMF (Fluid Motion Frames) technical preview driver and enable it in settings.
So what does stacking both frame-gen technologies get you in games? Quite a lot. In Cyberpunk 2077, the NVIDIA Frame Gen nets 1.5x performance individually, whereas AMD AFMF gets 2x framerates over native performance. Stack both of them together and you get nearly 3x the framerates, delivering up to 209FPS at 4K (no RT) resolution as opposed to 72FPS natively.
However, this looks like one of the better-case scenarios, as other games have netted less gains, and sometimes negligible, in the case of COD: Modern Warfare III. It’s also worth mentioning there’s one huge caveat in all of these – image quality. Watching big numbers is fun, but when AI has so little actual data to generate frames from, there’s a good chance you’re seeing just a goop of pixels wandering on the screen, making it rather useless in practice. Not that we recommend you do this in the first place, of course.
Source: Wccftech
Pokdepinion: I have a feeling we have not reached the limits of how many frames these frame generation technologies can push. It’ll probably turn very ugly but it’s worth experimenting, right?