This Tool Shows How A 20x Frame Generation In Games Look Like

Low Boon Shen
2 Min Read

NVIDIA recently debuted the GeForce RTX 50 series with one key feature called Multi Frame Gen, and it’s pretty much self-explanatory: generate multiple frames (up to 3) in between native frames. This makes games much smoother to the end user, but what if we turn that dial up to 20?

When Frame Gen Goes Too Far

In case you’re unfamiliar, there’s a tool available in Steam called Lossless Scaling. Essentially, it’s a third-party tool that handles the upscaling no matter the game, in just about any GPUs available (with a small caveat that your game must be running in windowed mode). One of its functions includes frame generation, and the latest version (LSFG 3) allows the user to select the multiplier all the way up to 20x – looks plain impractical on paper, but potentially one that gives you funny-looking side-effects for funsies.

As YouTube channel Ancient Gameplays demonstrated, cranking the setting up to 20x in Alan Wake 2 turns the game into magic mirror-like visual mess, and the creator claims it can cause motion sickness as well. That being said, the game pretty much gets hard-limited at 200 FPS on the output for reasons unclear – so while he perhaps jokingly claims that you can turn the puny GeForce GT 1030 into the monster that is the RTX 5090, there might still be software limitations getting in the way.

Still, in more legitimate uses, the new LSFG 3 does offer improved latency, reduced GPU overhead, and improvements in scaling algorithm to reduce artifacts like flickering. It’s available at Steam for a small price of RM19.50 if you ever need it, which can be particularly useful for retro (emulation) games that have problems with bilinear scaling method.

Pokdepinion: Well, do we really need RTX 50 cards for MFG now?

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