The day is finally here: Rockstar Games opened pre-orders for Grand Theft Auto VI at midnight local time on 25 June 2026, and like before, the new blockbuster will first hit PlayStation 5 and Xbox Series consoles on 19 November 2026 first. (Unlike GTA 5 which spawned a bazillion versions in its 13-year tenure, GTA 6 will be exclusively for 9th gen consoles – PCs will follow later, of course.)
Grand Theft Auto VI Now Open For Pre-Orders

The story follows protagonists Jason Duval and Lucia Caminos in a modern-day Vice City, set within the fictional state of Leonida which is loosely inspired by real-life U.S. state of Florida. Vice City, in this case, is the virtual equivalent of Miami, known for its sunny beaches, rich cultures, and a lot of neon lights. For the first time ever, GTA 6 will feature two protagonists (though GTA 5 has three), one of which is a female – also a first in GTA’s history.



Two editions are available for pre-order. According to PlayStation Malaysia’s information, the Standard Edition, which costs RM339 or $79.99, includes the base game and, in the case of pre-orders made before 20 November 2026, the Vintage Vice City Pack (a collection of in-game items themed around Vice City); the RM419 or $99.99 Ultimate Edition also adds an exclusive collection of vehicles, weapons, and apparel customization options integrated across the game’s single-player story. One month of GTA+ subscription is included in pre-orders of both versions as well.
Unconventionally, Rockstar notes that GTA 6 is exclusively a single-player experience, with zero multiplayer components at all. We suspect this means the online experience will be sold, or at least be released as a free-to-play separate title likely akin to Call of Duty: Warzone. Both digital pre-orders and owners of physical copies (which only contains the codes, so you still have to download the game from online servers) will also be able to pre-load the game from 12 November, or 7 days before launch.
Pokdepinion: That sure is expensive. Is it warranted? Debatable, at least – some argue it took 13 years for Rockstar to finally get this ready, but others argue it gives other publishers the wrong signal to charge $80 for new AAA titles from this point on.

